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quinta-feira, 13 de fevereiro de 2014

Producer of "Destiny" panel held at GDC 2014



Bungie Studios, responsible for the first game of the "Halo" series, will give a talk at the Game Developers Conference talking about restructuring the studio during the production of his newest and highly anticipated project, "Destiny".

The lecture will be presented by Mark Noseworthy, executive producer of the shooter. During the conversation, Noseworthy describe what were the principles and philosophy used by Bungie to create "Destiny".

The producer will also discuss the rapid changes within the studio, which has grown significantly in size during the game's development, and how to adapt your creative process to these changes.

The event also announced a special day facing the developers of Google, in which designers and engineers of the company may discuss advancements games and business models.

The GDC will take place between 17 and 21 March in San Francisco, in the United States.


From the creators of Halo

The proposed "Destiny" is bold and original, promising to bring to the islands of experience with MMO elements similar to franchises like "Borderlands" and "Dark Souls."

This is the first multiplatform game produced by Bungie, the studio that created the "Halo" series and was one of the most responsible for popularizing the FPS genre in the last two generations of consoles.

"Destiny" will hit stores on September 9, 2014, for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

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