quinta-feira, 12 de junho de 2014
E3: Exclusive PS4, "Bloodborne" expands ideas of "Dark Souls"
Sony does not want to make the same mistake twice. After ignoring "Demon's Souls" in the West and see the game go from unknown to cult hit to one of the most influential titles of his generation away from their hands, the company grabbed the opportunity and announced "Bloodborne", exclusively for the PlayStation 4.
Developed through a partnership between Sony and From Software, the game follows the formula already expected of a project Hidetaka Miyazaki, creator of "Souls" series - but offers enough new features to differentiate themselves, and to potentially attract different players.
rotten blood
Built with a gothic architecture reminiscent of Victorian England, the huge city of Yharnam was known around the world for housing remedies for various ailments. Thus, world travelers journeyed to the gates, seeking solutions to their woes.
When you reach the walls, however, the protagonist of "Bloodborne" finds a still worse than the hurt. The townspeople became excessively violent and monstrous, threatening any kind of life.
According to Miyazaki, the plot of the game is important - but it will remain hidden, to reach only those who persecute you. Item descriptions, dialogues and optional details in the scenarios will bring to life the mythology of this new world, and not 'cutscenes' as the pattern dictates.
The old and the new
The feeling of accomplishment every defeated enemy; tension to explore a new area; fear of coming face to face with a boss, known to any player of "Souls" all these elements appear in the new game of Miyazaki, like himself promises.
But not everything will be the same. The main change? "In 'Demon's Souls' combat was rather passive. In many instances, the best action was not moving, but standing still, protected by a shield, "the director explains. "In 'Bloodborne', it no longer exists. Players will need to be proactive, and who stand still die. "
In place of the shell, thus enters a firearm - in the statement, the shotgun protagonist repelled their opponents for a few seconds by stunning them.
And on the other hand the hero was another change. "In previous games, had various kinds of traditional weapons. In this, we created a number of different weapons, capable of becoming, with enough to compensate for the smaller range of options complexity, "explains Miyazaki, referring to the example of a contractile blade, which could be extended to the control of the player right in the middle an attacking move.
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